Release notes
QOL:
Added tutorial.
Added legacy edition for old saves.
Added new art for the pause menu & shop button's.
Added new art for status effects.
Reverted health changes so levels now add a flat value instead of a percentage.
Changed UI so it is scrollable if needed.
Changed DR so it makes sense.
The skip song button is now ctrl + ; instead of just semicolon.
If you push shift + ctrl, most text fields will auto fill.
Added a SFX button.
Added a skippable warning whenever the game starts.
Removed decay timer for ores.
Added window modes/resolutions.
Added a new equip button to the info book.
Added info boxes to item's in your stash.
Added level pop up panel to show unlocks.
Updated info panel to show more details.
Added:
Dev menu for some hidden info. (F3 on keyboard)
4 new trinket's.
5 new rocks.
5 background's.
8 new rings.
Sigil's.
New skill tree with 31 skills to obtain.
Prestige system.
Critical hit system.
Pebbles that reward stones upon pickup.
The jukebox.
The ability to import your own audio to listen to.
5 new handmade songs using 1bit dragon.
Removed:
Songs with lyrics.
all alpha instrumental songs.
Secret f4 trademark & ctrl key items.
Loose elixir.
Codes.
Bug fixes:
Fixed a bug where level elixer didn't save and resulted in a loss of xp upon restart.
Ores are less floaty.
Known bugs:
Loading the shop, book, and breaking the stone for the first time per load causes a stutter.
The book is slightly laggy.
Welp, it's here. The end of stone breaker, if a bug gets brought to my attention. Ill try to fix it but I have hit the deadline for the game, with it marking the end of this road and moving forward. Thank you for reading these devlog's and playing truly!
Until next time!
- Deadman (F4)
Files
Get Stone breaker!
Stone breaker!
A game of human vs stone.
Status | In development |
Author | BitPixels |
Tags | 2D, Casual, Clicker, Godot, Indie, Pixel Art, Simple, Singleplayer, Tycoon, weird |
Languages | English |
Accessibility | One button |
More posts
- The (kinda) cancelation of stone breaker, Issues, and lessons learned.4 days ago
- Projected release date and news about updates.32 days ago
- Moving forward...93 days ago
- Merry Christmas!Dec 22, 2024
- Progress update #2!Nov 15, 2024
- Sigils?! (Beta v1.0 progress update)Jul 19, 2024
- Name change! (And beta release ETA)Jul 03, 2024
- Prestige!Jun 06, 2024
- General progress update #1May 21, 2024
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